V Quidore

A hodgepodge collage...

Games, games, games!

In 2023, I worked as the staff assistant intern for the Wilson Center Science and Technology Innovation Program's Serious Games Initiative, which strives to communicate critical science and technology issues through game design. I conducted academic research and translated that work into engaging narrative elements and game mechanics. I was fortunate to be part of the teams that made the following games:

Conversation Vibrations

My partner and I created Conversation Vibrations with for our term project in COSC 29.06/129: Digital Tangible User Interfaces. It started with the question, how can we blur the boundaries between our voices and visual art? For this project, I coded the generative digital art in Processing, and I used Autodesk to rapidly prototype custom parts for the Arduino motors, which powered the kinetic art board.

Encoded WDCR

Encoded WDCR is a digital art installation coded in HTML, CSS, and JavaScript that examines the meaning of space and emotions in the preservation of a broadcast organization's memory.